Result? Orcs have it easier early-game before you get smithing set up right, but Altmer have a higher cap on their weapon damage even before you consider enchantment damage. Problem is that enchantment affects BOTH smithing gear AND fortify-weapon gear. Also, slow-time when sprinting is a great idea, but once a day? Never mind.Īltmer and Orcs get opposite perks, one gets enchantment bonuses over armor/weapon strength, and Orcs get the opposite. Their damage perk works only when killing humans, so they're really limited. ![]() And if you were going steed stone-heavy armor, I'd take Argonian over redguard. Their skills are for light armor, but their ability to run outside of combat shines most in heavy armor, since that can't be lowered more than 1/2 without the steed stone.
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